New cs2d version
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ifrit723
panda123
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New cs2d version
For people who is too lazy to check unrealsoftware website
here is the what DC wrote for what's been changed
http://unrealsoftware.de/forum_posts.php?post=301617&start=0 This is link where i got the information.
About new weapons.
as you can see three weapons are added. m134 machine gun (minigun) FN f2000 rifle and satchel charge
m134 have 300 ammo i believe. speed is so slow when you using m134. I think it is similar to m234.
Fn f2000 have 30 ammo like m4a1 however, there is no silencer. I am not sure what is the dmg.
satchel charge is remote controlled explosives. I think you can use it anywhere in map(i believe). It is useful weapon.
here is the what DC wrote for what's been changed
- Spoiler:
- lor=red]]### Beta 0.1.2.0 - 29.02.2012
[INFO] This is the first update which is also distributed over the
new auto-update function. Please note that this function is
only available for Windows clients.
[FIXED] Crash when tabbing through textfields
[FIXED] Editor hotkeys were active while using textfields
[FIXED] Info_NoFow did not work on all maps
[FIXED] Bots no longer try to attack you with bomb in hands
[FIXED] Bots ignored radio commands
[FIXED] Effect command particle amount was always at least 100
[FIXED] removed pointless transfer debug messages
[FIXED] Server player was able to commit suicide when already dead
[FIXED] Trouble with wrong "precon auth" errors after mapchanges
[FIXED] Encoding problems with special characters in serverstats.html
[FIXED] Vulnerability that allowed to use buttons that were too far away
[FIXED] Tooltip for unreachable (red) servers showed an empty box
[FIXED] Executing "disconnect" as client in-game crashed the game
[FIXED] Lua object(id,"team") returned a boolean instead of an integer
[FIXED] Decals were not displayed on map export images
[FIXED] Decals were not moved when moving the whole map in the map editor
[FIXED] Not all existing decal frames were available for use
[FIXED] Super supply menu option 9 did not work
[FIXED] Explosion sprites were rendered wrong sometimes
[FIXED] Attempt to equip certain items gave error message about strip
[FIXED] Lua inentityzone now works properly with teamgates
[FIXED] "temp" was displayed as map name after downloading a map temporarily
[FIXED] It was possible to see through fog of war as spectator by pressing CTRL
[FIXED] Breakable/DynWall transparency floating point precision bug in editor
[FIXED] "Game Commencing"-restart occured with 1 player who is alive already
[FIXED] Rotating sprites where not displayed correctly on map export images
[FIXED] Portal gun didn't perform attack/attack2 Lua hook
[FIXED] Game allowed to join when a client failed to save the downloaded map
[FIXED] There was no muzzle flash in burst mode (Glock/Famas)
[FIXED] Rotation setting was visible for Env_Image (doesn't support rotation)
[FIXED] Editor entity arrangement issues (re-arranged other entities)
[FIXED] Map image export rendered background image wrong (now w/o bg image)
[CHANGED] Connection setting is now "fast" by default
[CHANGED] U.S.G.N. login is now always checked before joining
[CHANGED] Command mapshadows now allows values from 0 to 4 (new shadow engine)
[CHANGED] NET errors will only be displayed in console when debbuging is on
[CHANGED] Serverlist is now much bigger
[CHANGED] Filters are applied to the Internet serverlist only
[CHANGED] Maximum flash duration slightly decreased
[CHANGED] Hostage spead increased
[CHANGED] Only players who are alive are allowed to perform name changes
[CHANGED] You can only join a running round if nobody has been killed in it
[CHANGED] Explosions will automatically have less details when there are many
[CHANGED] Explosions are now brighter
[CHANGED] Slightly improved particle and effect performance
[CHANGED] Planted lasermine images can be changed now (lasermine_planted.bmp)
[CHANGED] Less molotov particles, even less with lower particle settings
[CHANGED] Less gas grenade particles with lower particle settings
[CHANGED] Projectiles of a player are now removed on team change / leave
[CHANGED] Dropped CTF flags will be returned automatically after 10 secs
[ADDED] Command sv_checkusgnlogin (always check login?)
[ADDED] Command sv_rconusers (list of users that are allowed to use RCon)
[ADDED] Command shadowz_wall (wall shadow length)
[ADDED] Command shadowz_obstacle (obstacle shadow length)
[ADDED] Command shadowshade_wall (wall shadow shade effect)
[ADDED] Command shadowshade_obstacle (obstacle shadow shade effect)
[ADDED] Command shadow_angle (sun/shadow angle)
[ADDED] Command shadow_frameskipping (light/shadow rendering frame skipping)
[ADDED] Command mp_hud (enable/disable certain HUD elements)
[ADDED] Command mp_buymenu (custom buy menu)
[ADDED] Command mp_flashlight (allow flashlights on server?)
[ADDED] Command flashlight (turn flashlight on/off)
[ADDED] Command win (switch between full-screen and windowed mode)
[ADDED] Command cmsg (send console message to all or certain player)
[ADDED] Command triggerposition (trigger entity at certain position)
[ADDED] Command language (change the game language)
[ADDED] Lua Command entitylist (get list with entity positions)
[ADDED] Lua Hook flashlight (when flashlight is turned on or off)
[ADDED] (, ) and | can be escaped with preceding \\ in Lua menu command
[ADDED] Lua image command can display map tiles and other game graphics
[ADDED] Player parameter for Lua break hook
[ADDED] Enhanced in-game chat flood protection with auto-kick
[ADDED] serverstats.html now has a CS2D favicon
[ADDED] Light/shadow engine by BlazingEyed (see video options, off by default)
[ADDED] The language can now be changed (external language files@sys/language)
[ADDED] Env_Room entity for light/shadow engine
[ADDED] Env_Light entity for light/shadow engine
[ADDED] Env_LightStripe entity for light/shadow engine
[ADDED] Info_NoWeather entity (disable weather effect in certain area)
[ADDED] Flashlights (turn on and off with F)
[ADDED] Some additional loading screens for certain editor actions
[ADDED] Serverlist now saves the server name as well (for website serverlist)
[ADDED] Serverlist now has a "recently joined" tab with 20 latest servers
[ADDED] Serverlist refresh countdown is visible in refresh button
[ADDED] Serverlist now has a "game mode" column
[ADDED] Browser launch compatibility (allow to join over cs2d://ip:port URIs)
[ADDED] "-realport" commandline parameter (use port from settings for list entry)
[ADDED] "-rconlua" commandline parameter (allow Lua script execution via RCon)
[ADDED] Gas Mask (non-buyable protection against gas grenades, id 60)
[ADDED] Several new Info_TeamGate entity options
[ADDED] Info_NPC now performs trigger whenever an NPC from it is killed
[ADDED] Info_TeamGate now performs trigger when it kills someone
[ADDED] Trigger_Use now has a re-use delay option
[ADDED] Warning message when saving map without spawnpoints (Info_T/Info_CT)
[ADDED] Checkbox in graphics options menu to switch to window/full-screen
[ADDED] Editor displays depth of an entity at the bottom (for arrangement)
[ADDED] Editor got simple tile blending tool to make tile blending easier
[ADDED] Ban reason parameter for banip/banname/banusgn
[ADDED] Translation. Most parts of the game can now be translated
[ADDED] Satchel Charge (remote controlled explosives)
[ADDED] M134 machine gun (by FaqAp)
[ADDED] FN F2000 rifle (by FaqAp)
[ADDED] Some new user created maps from the file archive
http://unrealsoftware.de/forum_posts.php?post=301617&start=0 This is link where i got the information.
About new weapons.
as you can see three weapons are added. m134 machine gun (minigun) FN f2000 rifle and satchel charge
m134 have 300 ammo i believe. speed is so slow when you using m134. I think it is similar to m234.
Fn f2000 have 30 ammo like m4a1 however, there is no silencer. I am not sure what is the dmg.
satchel charge is remote controlled explosives. I think you can use it anywhere in map(i believe). It is useful weapon.
panda123- Legendary Member
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Join date : 2011-04-09
Age : 27
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Re: New cs2d version
FN F2000... sheet i thought that gun was a SMG, always looked like one to me o.o
Re: New cs2d version
Fn f2000 seems to be more powerful than m4a1. Because it is not on the buy menu. You have to use rcon or something
panda123- Legendary Member
- Posts : 1208
Join date : 2011-04-09
Age : 27
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Xfire Username : pandaz123
USGN ID : panda123
USGN Number : 55906
Re: New cs2d version
Theres also gas mask....
«PyrøZ~*- Super Moderator
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Age : 112
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Re: New cs2d version
I nevwr saw/try gas mask. Is it going to decrease the damage or gas or is it going to block the gas?
panda123- Legendary Member
- Posts : 1208
Join date : 2011-04-09
Age : 27
Location : USA
Xfire Username : pandaz123
USGN ID : panda123
USGN Number : 55906
Re: New cs2d version
Dis nice.
I'm trying out some of the new features as I post this.
Also...[N~] IS GETTING PLAYERS! ZP and Prison had 7 and 5 players respectively last time I checked.
I'm trying out some of the new features as I post this.
Also...[N~] IS GETTING PLAYERS! ZP and Prison had 7 and 5 players respectively last time I checked.
Re: New cs2d version
Yay
But if i type nameless2d.tk weird page coming out oO
But if i type nameless2d.tk weird page coming out oO
panda123- Legendary Member
- Posts : 1208
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Age : 27
Location : USA
Xfire Username : pandaz123
USGN ID : panda123
USGN Number : 55906
Re: New cs2d version
panda123 wrote:I nevwr saw/try gas mask. Is it going to decrease the damage or gas or is it going to block the gas?
u totally take no dmg from gas nade
Re: New cs2d version
I see. Is it buyable or you have to use rcon or cmd
panda123- Legendary Member
- Posts : 1208
Join date : 2011-04-09
Age : 27
Location : USA
Xfire Username : pandaz123
USGN ID : panda123
USGN Number : 55906
Re: New cs2d version
panda123 wrote:I see. Is it buyable or you have to use rcon or cmd
i think it isnt buyable coz gas nade isnt buyable
Re: New cs2d version
Conker wrote:panda123 wrote:I see. Is it buyable or you have to use rcon or cmd
i think it isnt buyable coz gas nade isnt buyable
It isn't, along with the three new weapons.
Speaking of which, the Satchel Charge is awesome, but thank goodness it can't be bought, or noobs would be camping near doorways and corridors, safe behind a wall while the other team can't get through (Can it be destroyed with an HE like mines? I didn't have time to test that yet).
The new machine gun, M134, is also pretty fucking sweet. I feel like Arnold Schwarzenegger with that thing, though I doubt bum-rushing with it would work out.
FN F2000 was...meh. Felt like a a Galil or FAMAS, the more obscure rifles in CS2D.
One thing that sucks is that the new smexy lighting doesn't work on larger maps like my prison map. Wish it did...I liked how it looked in cs_italy. Also, I tend to get a lot of random access_exception_violations.
Btw, IDs for then new weapons are 60, 89, 90, 91 for the Gas Mask, Satchel Charge, M134, and FN F2000 respectively. They can be spawned on a map like any other item or equipped via the console or admin commands.
Re: New cs2d version
Do you know dmgs? I am still not sure about dmgs..
panda123- Legendary Member
- Posts : 1208
Join date : 2011-04-09
Age : 27
Location : USA
Xfire Username : pandaz123
USGN ID : panda123
USGN Number : 55906
Re: New cs2d version
Commando64 wrote:Conker wrote:panda123 wrote:I see. Is it buyable or you have to use rcon or cmd
i think it isnt buyable coz gas nade isnt buyable
It isn't, along with the three new weapons.
Speaking of which, the Satchel Charge is awesome, but thank goodness it can't be bought, or noobs would be camping near doorways and corridors, safe behind a wall while the other team can't get through (Can it be destroyed with an HE like mines? I didn't have time to test that yet).
The new machine gun, M134, is also pretty fucking sweet. I feel like Arnold Schwarzenegger with that thing, though I doubt bum-rushing with it would work out.
FN F2000 was...meh. Felt like a a Galil or FAMAS, the more obscure rifles in CS2D.
One thing that sucks is that the new smexy lighting doesn't work on larger maps like my prison map. Wish it did...I liked how it looked in cs_italy. Also, I tend to get a lot of random access_exception_violations.
Btw, IDs for then new weapons are 60, 89, 90, 91 for the Gas Mask, Satchel Charge, M134, and FN F2000 respectively. They can be spawned on a map like any other item or equipped via the console or admin commands.
Thank you, Mr Review man.
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